I use 3D visualization to explore ideas, communicate concepts, and create rapid virtual prototypes. This efficient design approach allows for low-cost exploratory development to occur and provides a means of obtaining participatory product feedback from stakeholders during proof-of-concept research studies. Requirements for hardware industrial designs can be vetted before costly physical models are produced.
Presentation outlines a UX design exploration focused on reimagining file browsing interfaces for extended reality (XR, MR, AR, VR) environments, particularly for hand and eye-controlled interactions.
The samples below are representitive of other visual communication efforts I have performed. The models were created in Maya. MEL scripting and particle effects were also utlized during scene creation.
The conceptual instrument visualization was performed during R&D of the NASA Mars Rover project. A representation of the actual fielded product is on display at the Smithsonian National Air and Space Museum Steven F. Udvar-Hazy Center in Chantilly, Virginia.
The image taken of Eros during the mission is on display in the Smithsonian National Air and Space Museum, Steven F. Udvar-Hazy Center - Chantilly, Virginia. A physical model of the NEAR Shoemaker spacecraft hangs on display in the National Air and Space Museum in Washington, DC.
This concept visualization was produced as part of an early exploration into a future NASA mission design for an Interstellar Probe spacecraft. The visualization supported a proposal to acquire feasibility study funding. This effort is in the news today. Listen to the NPR story.
This work was created to represent data sets from sensors. The goal was to remove artistic license and ensure technical acccuracy. The visualization was used for R&D project funding.
The data visualization was performed during R&D of the SM-3 project. A representation of the actual fielded product is on display in the Smithsonian National Air and Space Museum Steven F. Udvar-Hazy Center - Chantilly, Virginia.
I created a geo-spatial simulation integrating two proposed buildings into the JHU/APL campus. The simulation accurately represents the terrain, with a scale accurate to one foot, based on topographic mapping and architectural plans. I also developed a method to produce Digital Elevation Models (DEMs) from readily available topographic maps and integrated the proposed construction modifications into the baseline topographic files - allowing me to produce a scalar map and generate an accurate terrain mesh for the project. Simulations where run using the model.
Project/Thesis:
Modal affectivity on users of 3D environmental simulation and visualization.
The final project/thesis work for my M.S. in Interaction Design and Information Architecture focused on visualization of complex data sets. I utlized a complete set of architectural blueprints as my technical data source and presented the information through a variety of modalities.
A 3D scale model was produced to include accurate materials and finishes within the space. Hi-fidelity rendered stills, animated video clips, and an interactive VR simulation were produced and tested to assess impact and usefulness of each visualization method.