Product Ideation & Design Virtual Prototyping
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Visualization
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Data-Driven Simulation
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Logo Animation
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Post-Production Composites
I use 3D visualization to explore ideas, communicate concepts, and create rapid virtual prototypes. This efficient design approach allows for low-cost exploratory development to occur and provides a means of obtaining participatory product feedback from stakeholders during proof-of-concept research studies. Requirements for hardware industrial designs can be vetted before costly physical models are produced.
Delivered via interactive mobile app product guide.
This model was created as an exploratory study to provide a means for customers to personalize their Verizon home router. Research indicated that customer premises equipment although necessary, was not particularly visually appealing in the home.
As we set out to build a next-generation broadband home router, my concept was to allow for customized covers to be used to disquise or personalize the hardware. The router would easily accept custom accessory panels that could be purchased by customers. One cover would be provided out-of-the-box and other panel finishes could be ordered with an option to have customer provided art printed on a personalized cover.
The samples below are representitive of other visual communication efforts I have performed. The models were created in Maya. MEL scripting and particle effects were also utlized during scene creation.
The conceptual instrument visualization was performed during R&D of the NASA Mars Rover project. A representation of the actual fielded product is on display at the Smithsonian National Air and Space Museum Steven F. Udvar-Hazy Center in Chantilly, Virginia.
Credit to JHU/APL colleague Steven P. Gribben for NEAR spacecraft model.
The image taken of Eros during the mission is on display in the Smithsonian National Air and Space Museum, Steven F. Udvar-Hazy Center - Chantilly, Virginia. A physical model of the NEAR Shoemaker spacecraft hangs on display in the National Air and Space Museum in Washington, DC.
This concept visualization was produced as part of an early exploration into a future NASA mission design for an Interstellar Probe spacecraft. The visualization supported a proposal to acquire feasibility study funding. This effort is in the news today. Listen to the NPR story.
This work was created to represent actual data sets. The goal was to remove artistic license and ensure technical acccuracy.
The data visualization was performed during R&D of the SM-3 project. A representation of the actual fielded product is on display in the Smithsonian National Air and Space Museum Steven F. Udvar-Hazy Center - Chantilly, Virginia. I was lucky enough to stumble across this during my travels. Some projects actually involve "Rocket Science!"
I created a geo-spatial simulation integrating two proposed buildings into the JHU/APL campus. The simulation accurately represents the terrain, with a scale accurate to one foot, based on topographic mapping and architectural plans. I also developed a method to produce Digital Elevation Models (DEMs) from readily available topographic maps and integrated the proposed construction modifications into the baseline topographic files - allowing me to produce a scalar map and generate an accurate terrain mesh for the project. Simulations where run using the model.
Project/Thesis:
Modal affectivity on users of 3D environmental simulation and visualization.
The final project/thesis work for my M.S. in Interaction Design and Information Architecture focused on visualization of complex data sets. I utlized a complete set of architectural blueprints as my technical data source and presented the information through a variety of modalities.
A 3D scale model was produced to include accurate materials and finishes within the space. Hi-fidelity rendered stills, animated video clips, and an interactive VR simulation were produced and tested to assess impact and usefulness of each visualization method.
Logos produced for branding were modeled and animated in Maya.
Created and animated for branding in multimedia and video productions of the Technical Communications Group at the Johns Hopkins University Applied Physics Laboratory.
Hand-drawn illustration brought to life for use in a band's promotional video.
Examples are from video production transitions. 3D assets created in Maya. Composites and post-production effects in Discreet Combustion and Adobe After Effects.
Animated in Discreet Combustion.
Credit to JHU/APL colleague
Steven P. Gribben for TIMED spacecraft.